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Experience
Rush Digital Interactive
August -2010 – October 2011
http://www.rushdigital.co.nz/
Lead Artist
I originally joined Rush Digital as a part time contracted 3D Artist and then joined the studio full time one month later. I was responsible for all 3D art that went into the games and played a big part in the development of a games look and feel. I was also in charge of managing and assigning tasks to any offsite contract artists.
Titles I have been part of :
Get Kicking (iPhone/iPod/iPad) – Lead Artist
Hope’s Quest (iPad) – Lead Artist
SwipeSlam (iPhone/iPod/iPad) – 3D Artist
Test-Tube TV
April 2010
http://www.test-tube.tv/
Freelance 3D Artist
I was hired to concept and build a 3D environment. I was modeled textured and designed all aspects of the scene with feedback from Test-Tube TV.
Auckland Game Works
October -2009 – April - 2010
Modeler, Texture artist, Designer
I joined the organization Auckland Game Works. Where I designed, modeled and textured 3D assets for a 3D Platformer game.
K2Vi
November 2006 – January 2008
Newton, Auckland
Modeler and texture artist
As a modeler and texture artist I was responsible for creating accurate 3D models of buildings from architect plans or concept art as well as placing those buildings inside the 3D visualization software. Buildings had to be created and placed within a high degree of accuracy because these models represented real world buildings or complexes that were being proposed for development.
Education
Graduate Diploma of Game Development
Feb 2008 – July 2009
Media Design School
Lead Environment artist on Student game “Nightfall”
Lead Artist on Student game project “Phenotype”
Diploma of 3D Computer Animation
July 2005 – June 2006
Media Design School
Institute of Animation and Technology
2004
Certificate in elementary level design
Certificate in theory and practical application of 3D Studio Max
Skills
I have experience with the following software
3D Studio Max
Maya
Photoshop
ZBrush
Gamebryo Scene Designer
Google SketchUp
Unity